
Package Protocol
Package Protocol itch.io page Project made the exam “Videogame design and programming” (POLIMI Game Collective) that allowed me to collaborate with two programmers and two designers all hav...

Package Protocol itch.io page Project made the exam “Videogame design and programming” (POLIMI Game Collective) that allowed me to collaborate with two programmers and two designers all hav...

Ballad of Shame is a rhythm-action game prototype, envisioned as a future dungeon crawler with roguelite elements (inspired by Cript of the Necrodancer). The core concept merges rhythmic combat and...

An interactive first-person scene developed for the course “Sound in Interaction,” designed to maximize player immersion within a mountain shelter environment. The prototype simulates a tranquil fo...

Made for ItaloCurso2024 Game Jam hosted by Siormax: The theme of this game jam is deeply rooted in the Italian mediaverse from the 80s, 90s and early 00s, fused with horror elements. One of the ai...

While I was studying the elastic behavior applied in various contexts to improve the game feel, I came across a video that explained the making of a custom raycast-based car physics controller use...

Working on my thesis gave me the chance to deepen my knowledge on a topic that I find very interesting: the creation of content procedurally generated through algorithms. At the same time this al...

This was my first game related team project, made for an university exam, it was a good opportunity to improve our overall comunication and teamwork skills. A Ribbit Away is a 2D platform, with pi...