Post

A Ribbit Away

This was my first game related team project, made for an university exam, it was a good opportunity to improve our overall comunication and teamwork skills. A Ribbit Away is a 2D platform, with pixel art graphics and a linear progression. There are 3 distinct levels, each one is characterized by new mechanics that get progressively more complex. From a design perspective, sound and graphics also change according to the character’s story progression. We also had the opportunity to let people try the demo at a local videogame related event; this allows us to get useful tips on how to make unique ideas more interesting through gameplay mechanics.

Role: Lead Programmer
Team: me +
Angela Mileti - PixelArt, Animations, Music, Narrative Designer
Giuseppina Martina Acucella - Level & Narrative Designer, Testing
Engine: Unity
Duration: 2 months
Platforms: PC

You can play the demo on Itch.

Features and stuff that I learned

frog

  • 2D Platform Controller
  • New unique Skills for each level
  • Different AI Behaviours
    (18 enemies and 2 bosses)
  • Odd environmental interactions
  • Dialog System
  • Collectibles
  • Usable items
  • Shop & Inventory
  • Keyboard/Controller bindings
This post is licensed under CC BY 4.0 by the author.