A Ribbit Away
This was my first game related team project, made for an university exam, it was a good opportunity to improve our overall comunication and teamwork skills. A Ribbit Away is a 2D platform, with pixel art graphics and a linear progression. There are 3 distinct levels, each one is characterized by new mechanics that get progressively more complex. From a design perspective, sound and graphics also change according to the character’s story progression. We also had the opportunity to let people try the demo at a local videogame related event; this allows us to get useful tips on how to make unique ideas more interesting through gameplay mechanics.
– Role: Lead Programmer
– Team: me +
Angela Mileti - PixelArt, Animations, Music, Narrative Designer
Giuseppina Martina Acucella - Level & Narrative Designer, Testing
– Engine: Unity
– Duration: 2 months
– Platforms: PC
You can play the demo on Itch.
Features and stuff that I learned
- 2D Platform Controller
- New unique Skills for each level
- Different AI Behaviours
(18 enemies and 2 bosses) - Odd environmental interactions
- Dialog System
- Collectibles
- Usable items
- Shop & Inventory
- Keyboard/Controller bindings